

Pure joy to watch that HP bar diminish so fast, thanks to the fact that your weapon and both skills are at their maximum effectiveness here while you also have a lot of HP too. With this, you can get AT LEAST 1/3 of his HP down in a single round even at 4 cell, I'm not kidding. Fry it with lightning, let it crit as much as you can while you launch those Death Orbs at it. Your weapon is very powerful but requires you to remain stationary - here, that's not a problem against the eye as it's also stays still which is PERFECT for the Orbs too. Once you get the eye popped out, you can see why this build really shines, it is MADE for this battle. Lightning Bolt does not come as handy here, but jump and attack nevertheless. It will damage both hands as it passes through the arena. Go to one side of the arena and launch a Death Orb. Lightning Bolt & Rampart Shield (for invulnerability) OR Parry Shield (against those fire bolts).Īim to get a weapon that does bonus damage against poisoned or bleeding targets and get one Orb with the affix that poisones or bleeds the enemy.
#Dead cells giant tick how to
I more or less take EH just to get the cough syrups from elites for any malaise I do get though, but with how it changes the way the flask works, you gotta know how to use it effectively in a tight situation. I either recover enough to not need disengagement yet, or I get the health I already recovered +5 seconds of invulnerability from disengagement's shield. Disengagement activates at 20% health, so around 30% is when I usually use it if I'm taking hits. Extended healing, you have to know when to use it. Mutations: Berserker, Extended Healing, Disengagement.īerserker does nothing in this fight, but I always keep it up until before the Hand of the King fight because it's really good for mitigating damage and malaise intake in non-boss areas. Telluric Shock (wasn't very helpful except for hitting the eye) Don't remember every specific detail on the weapons, but I know all the important ones.įrantic Sword w/ crit +30% dmg, +100% dmg to poisoned target 3.0: Added the Legendary Affix "God Slayer".Here's my build from the last time I killed the giant on 4bc.1.9: Base price decreased from 3500 to 2500.The flavor text is a reference to the phrase "The bigger they are, the harder they fall".This model is currently also used for the Seismic Strike. The in-game model for the Giantkiller appears to be a sword with a long, straight-edged blade, with a white glow.The Giantkiller may have initially been conceived as a spear, like the one originally used to "kill" the Giant, but was changed to a sword at some point before being added to the game files.It was impossible to unlock the Giantkiller under normal gameplay and was thus only obtainable through modding.

When this weapon was originally introduced, it was only available through the Daily Run.The Cursed Sword, by contrast, needs no such limitation since the core tradeoff of that weapon (very high damage and fast attack rate, at the cost of being cursed) isn't compromised by the backpack mechanic: the curse downside still applies even when the weapon is stored away.This can be partially circumvented by dropping the Giantkiller and replacing it with the other desired weapon for the level before returning and equipping it while placing the other weapon in the backpack.This is for balancing reasons to prevent the player from easily defeating bosses while still being able to wreak havoc on normal enemies.The Giantkiller is the only single-slot weapon in the entire game that cannot be stored in the backpack.Therefore, using Giantkiller against normal enemies is relatively inefficient compared to other gear (even the Broadsword can easily take its place) but extremely strong against Bosses and Elites. However, to truly take advantage of Giantkiller's very high damage, the player needs to land the third and fourth hit of the attack combo, which puts them at risk of getting hit due to their slow wind-up.The base critical DPS of Giantkiller is the third highest in the whole game, with the first highest damage dealing item being Scythe Claw.Tainted Flask can be used in conjunction with the Hunter's Grenade.Slaying the artificial elite will drop the previously used Hunter's Grenade, allowing for an endless cycle. The Hunter's Grenade can be used to artificially elite enemies if the player can still extract a blueprint from the enemy, which will enable the crit condition."Your last attack deals 2 times more critical damage.".

Tags: HeavyWeapon, UnlockInPublicEvent, NoBackpackItem.Deals ~3.66x damage ( 465 critical DPS) to Elites and Bosses.
